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Results: 51-59/59
BUSINESS GAMES - A RESOURCE BOOK OF PROBLEMS, ISSUES, AND ETHICS - MAWER,J
Authors:
CROOKALL D
Citation:
D. Crookall, BUSINESS GAMES - A RESOURCE BOOK OF PROBLEMS, ISSUES, AND ETHICS - MAWER,J, Simulation & gaming, 25(1), 1994, pp. 143-144
THE ENCYCLOPEDIA OF GAMES FOR TRAINERS - KIRBY,A
Authors:
CROOKALL D
Citation:
D. Crookall, THE ENCYCLOPEDIA OF GAMES FOR TRAINERS - KIRBY,A, Simulation & gaming, 25(1), 1994, pp. 143-143
COMPARATIVE WORLD DATA - A STATISTICAL HANDBOOK FOR SOCIAL-SCIENCE - MULLER,GP
Authors:
CROOKALL D
Citation:
D. Crookall, COMPARATIVE WORLD DATA - A STATISTICAL HANDBOOK FOR SOCIAL-SCIENCE - MULLER,GP, Simulation & gaming, 25(1), 1994, pp. 144-144
THE SIMULATION AND GAMING YEARBOOK 1993 - DEVELOPING TRANSFERABLE SKILLS IN EDUCATION AND TRAINING - PERCIVAL,F, LODGE,S, SAUNDERS,D
Authors:
CROOKALL D
Citation:
D. Crookall, THE SIMULATION AND GAMING YEARBOOK 1993 - DEVELOPING TRANSFERABLE SKILLS IN EDUCATION AND TRAINING - PERCIVAL,F, LODGE,S, SAUNDERS,D, Simulation & gaming, 25(1), 1994, pp. 144-145
PLAY IT AGAIN - GREAT GAMES FOR GROUPS - RICE,W, YACONELLI,M
Authors:
CROOKALL D
Citation:
D. Crookall, PLAY IT AGAIN - GREAT GAMES FOR GROUPS - RICE,W, YACONELLI,M, Simulation & gaming, 25(1), 1994, pp. 145-146
PLAY IT AGAIN - MORE GREAT GAMES FOR GROUPS - RICE,W, YACONELLI,M
Authors:
CROOKALL D
Citation:
D. Crookall, PLAY IT AGAIN - MORE GREAT GAMES FOR GROUPS - RICE,W, YACONELLI,M, Simulation & gaming, 25(1), 1994, pp. 145-146
DESIGN FOR CROSS-CULTURAL LEARNING - SIKKEMA,M, NIYEKAWA,A
Authors:
CROOKALL D
Citation:
D. Crookall, DESIGN FOR CROSS-CULTURAL LEARNING - SIKKEMA,M, NIYEKAWA,A, Simulation & gaming, 25(1), 1994, pp. 146-147
INTER-ACT - USING INTERPERSONAL COMMUNICATIONS SKILLS, 6TH EDITION - VERDERBER,RF, VERDEBER,KS
Authors:
CROOKALL D
Citation:
D. Crookall, INTER-ACT - USING INTERPERSONAL COMMUNICATIONS SKILLS, 6TH EDITION - VERDERBER,RF, VERDEBER,KS, Simulation & gaming, 25(1), 1994, pp. 147-147
WHEREFORE WARFARE
Authors:
CROOKALL D
Citation:
D. Crookall, WHEREFORE WARFARE, Simulation & gaming, 24(2), 1993, pp. 149-150
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