THE PERCEPTION OF DISTANCE IN SIMULATED VISUAL-DISPLAYS - A COMPARISON OF THE EFFECTIVENESS AND ACCURACY OF MULTIPLE DEPTH CUES ACROSS VIEWING DISTANCES
Rt. Surdick et al., THE PERCEPTION OF DISTANCE IN SIMULATED VISUAL-DISPLAYS - A COMPARISON OF THE EFFECTIVENESS AND ACCURACY OF MULTIPLE DEPTH CUES ACROSS VIEWING DISTANCES, Presence, 6(5), 1997, pp. 513-531
Citations number
42
Categorie Soggetti
Controlo Theory & Cybernetics","Computer Science Cybernetics","Computer Science Software Graphycs Programming
The ability effectively and accurately to simulate distance in virtual
and augmented reality systems is a challenge currently facing R&D. To
examine this issue, we separately tested each of seven visual depth c
ues (relative brightness, relative size, relative height, linear persp
ective, foreshortening, texture gradient, and stereopsis) as well as t
he condition in which all seven of these cues were present and simulta
neously providing distance information in a simulated display. The vie
wing distances were 1 and 2 m, In developing simulated displays to con
vey distance and depth there are three questions that arise. First, wh
ich cues provide effective depth information (so that only a small cha
nge in the depth cue results in a perceived change in depth)? Second,
which cues provide accurate depth information (so that the perceived d
istance of two equidistant objects perceptually matches)? Finally, how
does the effectiveness and accuracy of these depth cues change as a f
unction of the viewing distance? Ten college-aged subjects were tested
with each depth-cue condition at both viewing distances. They were te
sted using a method of constant stimuli procedure and a modified Wheat
stone stereoscopic display, The perspective cues (linear perspective,
foreshortening, and texture gradient) were found to be more effective
than other depth cues, while effectiveness of relative brightness was
vastly inferior. Moreover, relative brightness, relative height, and r
elative size all significantly decreased in effectiveness with an incr
ease in viewing distance. The depth cues did not differ in terms of ac
curacy at either viewing distance. Finally, some subjects experienced
difficulty in rapidly perceiving distance information provided by ster
eopsis, but no subjects had difficulty in effectively and accurately p
erceiving distance with the perspective information used in our experi
ment, A second experiment demonstrated that a previously stereo-anomal
ous subject could be trained to perceive stereoscopic depth in a binoc
ular display. We conclude that the use of perspective cues in simulate
d displays may be more important than the other depth cues tested beca
use these cues are the most effective and accurate cues at both viewin
g distances, can be easily perceived by all subjects, and can be readi
ly incorporated into simpler, less complex displays (e.g., biocular HM
Ds) or more complex ones (e.g., binocular or see-through HMDs).