A standard facial-caricaturing algorithm was applied to a three-dimens
ional representation of human heads. This algorithm sometimes produced
heads that appeared 'caricatured'. More commonly, however, exaggerati
ng the distinctive three-dimensional information in a face seemed to p
roduce an increase in the apparent age of the face-both at a local lev
el, by exaggerating small facial creases into wrinkles, and at a more
global level via changes that seemed to make the underlying structure
of the skull more evident. Concomitantly, de-emphasis of the distincti
ve three-dimensional information in a face made it appear relatively y
ounger than the veridical and caricatured faces. More formally, face-a
ge judgments made by human observers were ordered according to the lev
el of caricature, with anticaricatures judged younger than veridical f
aces, and veridical faces judged younger than caricatured faces. These
results are discussed in terms of the importance of the nature of the
features made more distinct by a caricaturing algorithm and the natur
e of human representation(s) of faces.