N. Vettas, ON THE INFORMATIONAL ROLE OF QUANTITIES - DURABLE GOODS AND CONSUMERSWORD-OF-MOUTH COMMUNICATION, International economic review, 38(4), 1997, pp. 915-944
A dynamic incomplete information game is set up to study the introduct
ion of a durable good when consumers can learn its quality from previo
us buyers. High sales today imply fewer potential buyers tomorrow, but
each buyer will have better information about the good. Consumers are
fully rational and can update their beliefs even when they do not dir
ectly receive information: in equilibrium, no news is bad news. A low-
quality firm follows a 'fly-by-night' strategy, randomizing over the t
iming of sales. A high-quality firm spreads out its sales more smoothl
y, solving a stochastic dynamic programming problem.