With high performance computer processing capabilities and appropriate
communication bandwidths, virtual reality (VR) and enhanced reality s
ystems are no longer restricted to sophisticated flight simulators. No
w there is the opportunity for users to immerse themselves in new worl
ds and to learn, work and play in different ways. This paper presents
some of the key research issues that need to be addressed in order to
develop virtual environments (VEs) which will 'succeed' across a range
of VR application areas, including: What are the key components that
constitute compelling, stimulating and easy-to-use VEs? What constitut
es a usable VE? Do we understand the human element of VR? Techniques a
nd approaches that will increase our understanding of VR from the user
perspective are presented, together with 'The Mirror' case study whic
h demonstrates the assessment methodology used to address performance
and usability issues relating to a collaborative environment delivered
over the Internet.