A method for joint kinematics simulation, is described, Kinematics par
ameters are determined from the relative displacement of marker sets p
laced an anatomical landmarks of Surface models generated from medical
imaging contour data. The landmarks are identified manually on finger
s in multiple positions, A mathematical algorithm was then used to asc
ertain the kinematics axes of motion of the fingers. Once these axes a
re located, they are used as the base of a real time interactive simul
ation of the finger. The entire simulation was accomplished in a high-
resolution graphics environment, A full complement of interactive tool
s (virtual dials and buttons controlled via mouse) was used to enhance
the user interface, The development of the system, the model and the
advantages and disadvantages of the method are discussed.