SIMULATING NEGOTIATIONS ON THE COMPUTER

Authors
Citation
B. Marchand, SIMULATING NEGOTIATIONS ON THE COMPUTER, Computers, environment and urban systems, 20(1), 1996, pp. 63-70
Citations number
NO
Categorie Soggetti
Computer Sciences, Special Topics","Operatione Research & Management Science","Computer Science Interdisciplinary Applications","Engineering, Environmental
ISSN journal
01989715
Volume
20
Issue
1
Year of publication
1996
Pages
63 - 70
Database
ISI
SICI code
0198-9715(1996)20:1<63:SNOTC>2.0.ZU;2-Y
Abstract
One of the worst defects of urban games is the all-powerful role they reserve to the user: the player usually creates a city from nowhere, d esigns, like a god, the complete city map, and makes alone all the imp ortant choices on land control and land use, population flows, financi al policies, etc. In reality, almost all important decisions concernin g city management are taken after long and often protracted negotiatio ns between protagonists. This is the very basis of democratic city rul e and corresponds fully to the importance of local administration in m odern industrial countries. Software trying to simulate the evolution of a city in order to give new insights in the task and to understand better how local administration works can hardly avoid simulating such negotiations. Another important goal of urban simulation games is to demonstrate to the user how a city reacts to external impacts: with a didactic goal in mind, urban softwares need more than the others to mi mic the processes and the conclusion of a negotiation. This paper disc usses the conditions a program simulating negotiations must meet and p roposes such a software called Negoce. (C) 1997 Elsevier Science Ltd.