A model of fashion cycles is developed in which designs are used as a
signaling device in a ''dating game. ''A monopolist periodically creat
es a new design. Over time the price of the design falls as it spreads
across the population. Once sufficiently many consumers own the desig
n it is profitable to create a new design and thereby render the old d
esign obsolete. The paper gives conditions under which all consumers w
ould be better off by banning the use of fashion. Competition among de
signers may lead to less frequent changes in fashion and to higher pri
ces than monopoly.