Wm. Moh et al., PRIORITIZED CONFLICT-RESOLUTION ON MULTIPLE-ACCESS BROADCAST NETWORKS- ALGORITHMS AND PERFORMANCE, Computer systems science and engineering, 10(4), 1995, pp. 234-243
Citations number
23
Categorie Soggetti
System Science","Computer Application, Chemistry & Engineering","Computer Sciences, Special Topics","Computer Science Theory & Methods
In a multiple access broadcast network all network nodes share a singl
e shared communication channel, and there is the possibility of a coll
ision when two or more nodes transmit at overlapping times. A prioriti
zed conflict resolution algorithm is one in which, when a collision oc
curs, all colliding messages are retransmitted according to their prio
rity. We first propose PCR-CMS, A prioritized conflict resolution algo
rithm using control minislots. The protocol requires each station to t
ransmit its message in the data slot, and place a pulse in one of the
control minislots to indicate the priority associated with tire messag
e. By using some small additional overhead for control minislots, PCR-
CMS is able to successfully transmit each message with a linear delay
with respect to the number of messages transmitted during its waiting
time, as shown from simulation result. We next study and compare the p
erformance of two existing algorithms, PCR (Prioritized Conflict Resol
ution) and DPCR Dynamic Prioritized Conflict Resolution), which no not
assume control minislots on the channel. Experimental results show th
at DPCR performs better than PCR both in terms of saturating throughpu
t and average delay. The advantage of DPCR is even more significant at
high offered load in which it is able to transmit high priority messa
ges quickly while keeping the average delay of all messages lower than
that of PCR. Prioritized conflict resolution algorithms studied here
can be useful for multimedia communications in LANs or wireless networ
ks. When various sources of traffic share the same channel, by assigni
ng high priority to real-time traffic, both DPCR and PCR-CMS ensure th
at real-time messages are transmitted quickly with very little conflic
ting delay.