This paper develops a perspective to modeling team processes by drawin
g on concepts from team theory, and the informational processing and o
rganizational paradigms. In such a perspective, humans and their inter
actions in a team are modeled as objects in a computerized environment
. The behavior of the objects are specified in terms of the executable
programs. A simulation testbed is described. Various information stru
ctures for team decision making in an example financial domain are exa
mined. Questions regarding the relationship between information struct
ure (who (knows) what, when, and how (the information is used)) and te
am performance are studied for the example. Thus this study can be see
n as a step in the translation of behavioral and normative viewpoints
of team decision making into a computational framework. The results in
dicate that there are complex relationships between information struct
ure and team performance. The conventional wisdom relating improved pe
rformance to more information is not always true. The experiments demo
nstrate several situations of team interaction where more information
can lead to dysfunctional effects.