We explore the issue of supporting cooperative work using networked vi
rtual reality. This exploration covers three major themes: supporting
communication and awareness, structuring space, and embodying users. C
orrespondingly, three sets of concepts are introduced. The first is a
spatial model of interaction, which defines the mechanisms of aura, aw
areness, focus, nimbus, and adapters to allow the inhabitants of virtu
al environments to flexibly manage their communication across a number
of media. The second is a set of techniques for constructing Populate
d Information Terrains (PITS), abstract data spaces that support the c
ooperative browsing of information. The third is a set of design issue
s for virtual bodies, Each set of concepts is illustrated with a discu
ssion of prototype applications implemented within our own DIVE and MA
SSIVE networked virtual reality systems.