OCTREE-R - AN ADAPTIVE OCTREE FOR EFFICIENT RAY-TRACING

Citation
Ky. Whang et al., OCTREE-R - AN ADAPTIVE OCTREE FOR EFFICIENT RAY-TRACING, IEEE transactions on visualization and computer graphics, 1(4), 1995, pp. 343-349
Citations number
17
Categorie Soggetti
Computer Sciences","Computer Science Software Graphycs Programming","Engineering, Eletrical & Electronic
ISSN journal
10772626
Volume
1
Issue
4
Year of publication
1995
Pages
343 - 349
Database
ISI
SICI code
1077-2626(1995)1:4<343:O-AAOF>2.0.ZU;2-L
Abstract
Ray tracing requires many ray-obect intersection tests, A way of reduc ing the number of ray-object intersection tests is to subdivide the sp ace occupied by objects into many non overlapping subregions, called v oxels, and to construct an octree for the subdivided space. In this pa per, we propose the Octree-R, an octree-variant data structure for eff icient ray tracing. The algorithm for constructing the Octree-R first estimates the number of ray-object intersection tests. Then, it partit ions the space along the plane that minimizes the estimated number of ray-object intersection tests. We present the results of experiments f or verifying the effectiveness of the Octree-R. In the experiment, the Octree-R provides a 4% to 47% performance gain over the conventional octree. The result shows the more skewed the object distribution (as i s typical for real data), the more performance gain the Octree-R achie ves.