MPEG4 is a natural extension of audiovisual coding, and yet from many
perspectives breaks new ground as a standard. New coding techniques ar
e being introduced, of course, but they will work on new data structur
es. The standard itself has a new architecture, and will use a new ope
rational model when implemented on equipment that is likely to have in
novative system architecture. The author introduces the background dev
elopments in technology and applications that are driving or enabling
the standard, introduces the focus of MPEG4, and enumerates the new fu
nctionalities to be supported. Key applications in interactive TV and
heterogeneous environments are discussed. The architecture of MPEG4 is
described, followed by a discussion of the multiphase MPEG4 communica
tion scenarios, and issues of practical implementation of MPEG4 termin
als. The paper concludes with a description of the MPEG4 workplan. In
summary, MPEG4 has two fundamental attributes. First, it is the coding
of audiovisual objects, which may be natural or synthetic data in two
or three dimensions. Second, the heart of MPEG4 is its syntax: the MP
EG4 Syntactic Descriptive Language - MSDL.