MPEG4 - CODING FOR CONTENT, INTERACTIVITY, AND UNIVERSAL ACCESSIBILITY

Authors
Citation
C. Reader, MPEG4 - CODING FOR CONTENT, INTERACTIVITY, AND UNIVERSAL ACCESSIBILITY, Optical engineering, 35(1), 1996, pp. 104-108
Citations number
1
Categorie Soggetti
Optics
Journal title
ISSN journal
00913286
Volume
35
Issue
1
Year of publication
1996
Pages
104 - 108
Database
ISI
SICI code
0091-3286(1996)35:1<104:M-CFCI>2.0.ZU;2-H
Abstract
MPEG4 is a natural extension of audiovisual coding, and yet from many perspectives breaks new ground as a standard. New coding techniques ar e being introduced, of course, but they will work on new data structur es. The standard itself has a new architecture, and will use a new ope rational model when implemented on equipment that is likely to have in novative system architecture. The author introduces the background dev elopments in technology and applications that are driving or enabling the standard, introduces the focus of MPEG4, and enumerates the new fu nctionalities to be supported. Key applications in interactive TV and heterogeneous environments are discussed. The architecture of MPEG4 is described, followed by a discussion of the multiphase MPEG4 communica tion scenarios, and issues of practical implementation of MPEG4 termin als. The paper concludes with a description of the MPEG4 workplan. In summary, MPEG4 has two fundamental attributes. First, it is the coding of audiovisual objects, which may be natural or synthetic data in two or three dimensions. Second, the heart of MPEG4 is its syntax: the MP EG4 Syntactic Descriptive Language - MSDL.