Accurate space perception within 3D display systems could be dependent
on the real observer's viewpoint relative to the displayed 3D space.
In this article, a stereoscopic display system is presented, which ach
ieves viewpoint-dependent graphical simulation of space in real time.
The concept, function and construction of the equipment is outlined. E
mphasis is placed on the method used to measure the observer's viewpoi
nt. The performance of the display system with respect to the capabili
ties of the human visual system is discussed and finally, a brief desc
ription of an experiment to quantify observer performance is given.