Despite continuing research and steady progress in the field of digita
l halftones, there is a feeling that a wide gap in quality still remai
ns between the best available and the best achievable results. A glanc
e at man-made halftones readily confirms this feeling. To bridge this
gap, we propose the use of computer-generated, yet gridless halftones.
This involves solving the halftoning problem on the continuous 2D pla
ne rather than on the usual discrete grid of pixels. In this article w
e outline this new approach, describe its expected advantages over exi
sting techniques and demonstrate some of them via a prototype system,
DigiDurer, developed for this purpose. (C) 1996 Academic Press, Inc.