Most path planners are designed to generate a single path that is opti
mal in terms of some criterion such as path length or travel time. How
ever, for realistic terrain navigation we wish to find a path that is
reasonable to execute in a given environment, Therefore we must consid
er several factors, such as safety, time, and energy consumption. In t
his article the authors investigate how to find a set of paths (as opp
osed to a single path) so as to permit various choices concerning mult
iple criteria. They present simulation results to demonstrate the feas
ibility of the approach and discuss an extension to navigation ,in tim
e-varying scenes.