Both surface rendering and volume rendering have been extensively appl
ied to CT data for 3-D visualization of skeletal pathology. This revie
w illustrates potential limitations of each technique by directly comp
aring 3-D images of bone pathology created using volume rendering and
surface rendering. Surface renderings show gross 3-D relationships mos
t effectively, but suffer from more stairstep artifacts and fail to ef
fectively display lesions hidden behind overlying bone or located bene
ath the bone cortex. Volume-rendering algorithms effectively show subc
ortical lesions, minimally displaced fractures, and hidden areas of in
terest with few artifacts. Volume algorithms show 3-D relationships wi
th varying degrees of success depending on the degree of surface shadi
ng and opacity, While surface rendering creates more three-dimensional
ly realistic images of the bone surface, it may be of limited clinical
utility due to numerous artifacts and the inability to show subcortic
al pathology. Volume rendering is a flexible 3-D technique that effect
ively displays a variety of skeletal pathology with few artifacts.