GLOBAL ILLUMINATION OF GLOSSY ENVIRONMENTS USING WAVELETS AND IMPORTANCE

Citation
Ph. Christensen et al., GLOBAL ILLUMINATION OF GLOSSY ENVIRONMENTS USING WAVELETS AND IMPORTANCE, ACM transactions on graphics, 15(1), 1996, pp. 37-71
Citations number
45
Categorie Soggetti
Computer Sciences, Special Topics","Computer Science Software Graphycs Programming
ISSN journal
07300301
Volume
15
Issue
1
Year of publication
1996
Pages
37 - 71
Database
ISI
SICI code
0730-0301(1996)15:1<37:GIOGEU>2.0.ZU;2-5
Abstract
We show how importance-driven refinement and a wavelet basis can be co mbined to provide an efficient solution to the global illumination pro blem with glossy and diffuse reflections. Importance is used to focus the computation on the interactions having the greatest impact on the visible solution. Wavelets are used to provide an efficient representa tion of radiance, importance, and the transport operator. We discuss a number of choices that must be made when constructing a finite elemen t algorithm for glossy global illumination. Our algorithm is based on the standard wavelet decomposition of the transport operator and makes use of a four-dimensional wavelet representation for spatially and an gularly varying radiance distributions. We use a final gathering step to improve the visual quality of the solution. Features of our impleme ntation include support for curved surfaces as well as texture-mapped anisotropic emission and reflection functions.