PARALLEL MOVE GENERATION SYSTEM FOR COMPUTER-CHESS

Authors
Citation
Yf. Ke et Tm. Parng, PARALLEL MOVE GENERATION SYSTEM FOR COMPUTER-CHESS, IEICE transactions on information and systems, E79D(4), 1996, pp. 290-296
Citations number
9
Categorie Soggetti
Computer Science Information Systems
ISSN journal
09168532
Volume
E79D
Issue
4
Year of publication
1996
Pages
290 - 296
Database
ISI
SICI code
0916-8532(1996)E79D:4<290:PMGSFC>2.0.ZU;2-4
Abstract
This paper presents a parallel move generation of a Chess machine syst em for achieving the purpose of reducing the number of move generation cycles. The parallel system is composed of five move generation modul es which share the move generating cycles to reduce the time of buildi ng a game tree. Simulation results show that the proposed parallel mov e generation architecture takes about half of the number of move gener ation cycles to build a game tree that is the same as the one built by a sequential move generation module.