AN ALTERNATE WAY TO GENERATE VIRTUAL WORLDS - A STUDY OF IMAGE-PROCESSING TECHNOLOGY FOR SYNTHETIC SENSATIONS

Citation
M. Hirose et al., AN ALTERNATE WAY TO GENERATE VIRTUAL WORLDS - A STUDY OF IMAGE-PROCESSING TECHNOLOGY FOR SYNTHETIC SENSATIONS, Presence, 5(1), 1995, pp. 61-71
Citations number
12
Categorie Soggetti
Controlo Theory & Cybernetics","Computer Science Cybernetics","Computer Science Software Graphycs Programming
Journal title
ISSN journal
10547460
Volume
5
Issue
1
Year of publication
1995
Pages
61 - 71
Database
ISI
SICI code
1054-7460(1995)5:1<61:AAWTGV>2.0.ZU;2-D
Abstract
During recent years, the use of virtual reality technology has become widespread and popular. However, to further broaden the application of virtual reality, more sophisticated and realistic virtual worlds need to be developed. Traditionally, most virtual worlds are generated usi ng three-dimensional (3D) computer graphics incorporating 3D geometric models and various rendering software. However, if 3D models become v ery complex, the delay time caused by rendering calculations makes it difficult for the user to be able to interact with the virtual world. Also, the production of realistic 3D computer graphics is very cost an d labor intensive. From a very practical point of view, it is clear th at we need some alternate approaches to realize a truly realistic virt ual world. In this paper, the authors introduce an alternate method of generating virtual worlds other than 3D computer graphics. The method discussed here is to generate virtual worlds by processing 2D real im ages taken by video cameras. For this purpose, a special video camera system that can record image data indexed by position data was develop ed. Using recorded image data indexed by position data we are able to experience the virtual image world interactively. This method has beco me realistic due to advances in multimedia computers capable of handli ng large image data. A tested prototype of this kind of system is disc ussed in some depth, along with the capability and limitations of this prototype system.