Research on virtual environments (VE) produced significant advances in
computer hardware (graphics boards and i/o tools) and software (real-
time distributed simulations). However, fundamental questions remain a
bout how user performance is affected by such factors as graphics refr
esh rate, resolution, control latencies, and multimodal feedback. This
article reports on two experiments performed to examine dextrous mani
pulation of virtual objects. The first experiment studies the effect o
f graphics frame rate and viewing mode (monoscopic vs. stereoscopic) o
n the time required to grasp a moving target. The second experiment st
udies the effect of direct force feedback, pseudo-force feedback, and
redundant force feedback on grasping force regulation. The trials were
performed using a partially-immersive environment (graphics workstati
on and LCD glasses), a DataGlove, and the Rutgers Master with force fe
edback. Results of the first experiment indicate that stereoscopic vie
wing is beneficial for low refresh rates (it reduced task completion t
ime by about 50% vs. monoscopic graphics). Results of the second exper
iment indicate that haptic feedback increases performance and reduces
error rates, as compared to the open loop case (with no force feedback
). The best performance was obtained when both direct haptic and redun
dant auditory feedback were provided to the user. The large number of
subjects participating in these experiments (over 160 male and female)
indicates good statistical significance for the above results.