As important as navigation is to human performance in virtual worlds,
it is an often overlooked problem in the design process. This article
reports an experiment intended to show that real-world wayfinding and
environmental design principles are effective in designing virtual wor
lds that support skilled wayfinding behavior. The study measures parti
cipant performance on a complex searching task in a number of virtual
worlds with differing environmental cues. The worlds are augmented wit
h either a radial grid, a map, or both a grid and a map. The control c
ondition provided no additional navigational cues. The results showed
that navigational performance was superior under both map treatments a
s compared to the control and grid conditions. The grid was, however,
shown to provide superior directional information as compared to the o
ther conditions. The control condition provided the worst performance,
with participants often becoming disoriented and experiencing extreme
difficulty completing the tasks.