Wl. Luken et Ff. Cheng, COMPARISON OF SURFACE AND DERIVATIVE EVALUATION METHODS FOR THE RENDERING OF NURB SURFACES, ACM transactions on graphics, 15(2), 1996, pp. 153-178
Citations number
16
Categorie Soggetti
Computer Sciences, Special Topics","Computer Science Software Graphycs Programming
Three methods for evaluating the surface coordinates, first derivative
s, and normal vectors of a NURB surface are compared. These methods in
clude forward differencing, knot insertion, and a two-stage Cox-de Boo
r technique. The computational complexity of each of these techniques
is analyzed and summarized. The use of Hermite functions is shown to y
ield a poor approximation for the shading functions of a NURB surface.
An improved method for computing derivatives by knot insertion is pre
sented. An efficient algorithm for computing the forward difference ma
trix and a method for using forward differencing to compute the first
derivatives of a NURB surface are also presented.