SEARCHING GAME TREES UNDER A PARTIAL ORDER

Citation
P. Dasgupta et al., SEARCHING GAME TREES UNDER A PARTIAL ORDER, Artificial intelligence, 82(1-2), 1996, pp. 237-257
Citations number
6
Categorie Soggetti
Computer Sciences, Special Topics","Computer Science Artificial Intelligence",Ergonomics
Journal title
ISSN journal
00043702
Volume
82
Issue
1-2
Year of publication
1996
Pages
237 - 257
Database
ISI
SICI code
0004-3702(1996)82:1-2<237:SGTUAP>2.0.ZU;2-Q
Abstract
The problem of partial order game tree search arises from game playing situations where multiple, conflicting and non-commensurate criteria dictate the merit of a position of the game. In partial order game tre es, the outcomes evaluated at the tip nodes are vectors, where each di mension of the vector represents a distinct criterion of merit. This l eads to an interesting variant of the game tree searching problem wher e corresponding to every game playing strategy of a player, several ou tcomes are possible depending on the individual priorities of the oppo nent. In this paper, we identify the necessary and sufficient conditio ns for a set of outcomes to be inferior to another set of outcomes for every strategy. Using an algebra called Dominance Algebra on sets of outcomes, we describe a bottom-up approach to find the non-inferior se ts of outcomes at the root node. We also identify shallow and deep pru ning conditions for partial order game trees and present a partial ord er search algorithm on lines similar to the cu-p pruning algorithm for conventional game trees.