AN OPTIMAL PARALLEL ALGORITHM FOR VOLUME RAY CASTING

Citation
V. Goel et A. Mukherjee, AN OPTIMAL PARALLEL ALGORITHM FOR VOLUME RAY CASTING, The visual computer, 12(1), 1996, pp. 26-39
Citations number
22
Categorie Soggetti
Computer Science Software Graphycs Programming
Journal title
ISSN journal
01782789
Volume
12
Issue
1
Year of publication
1996
Pages
26 - 39
Database
ISI
SICI code
0178-2789(1996)12:1<26:AOPAFV>2.0.ZU;2-X
Abstract
Volume rendering by ray casting is computationally expensive. For inte ractive volume visualization, rendering must be done in real time (30 frames/s). Since the typical size of a 3D dataset is 256(3), parallel processing is imperative. In this paper, we present an O(log n) EREW a lgorithm for volume rendering. We use O(n(3)) processors that can be o ptimized to O(log(3) n) time with O(n(3)/log(3)n) processors. We have implemented our algorithm on a MasPar MP-1. The implementation results show that a frame of size 256(3) is generated in Ils by 4096 processo rs. This time can be further reduced by the use of large number of pro cessors.