Advances in high-end graphics computers in the past decade have made i
t possible to render visual scenes of incredible complexity and realis
m in realtime. These new capabilities make it possible to manipulate a
nd investigate the interactions of observers with their visual world i
n ways once only dreamed of. This paper reviews how these developments
have affected two preexisting domains of behavioral research (flight
simulation and motion perception) and have created a new domain (virtu
al environment research) which provides tools and challenges for the p
erceptual psychologist. Finally, the current limitations of these tech
nologies are considered, with an eye toward how perceptual psychologis
ts might shape future developments.