This is an extension of an earlier paper (Sheridan, 1992) that conside
red alternative meanings and significance of ''presence,'' the experie
nce of ''being there,'' commonly called ''telepresence'' in the case o
f remote control or teleoperation, and called ''virtual presence'' in
the case of computer-generated simulation. In both cases presence can
include feedback to the human senses of vision, hearing, and haptics,
both kinesthetic and cutaneous. Presence is discussed here in terms of
alternative subjective meanings, operational measurements, and meanin
gful experimental comparisons. Three practical approaches to measureme
nt of presence are compared, including elicitation of ''natural'' neur
omuscular or vocal responses, single or multidimensional subjective sc
aling, and ability to discriminate the real and immediate environment
from that which is recorded/transmitted or synthesized. A new proposal
, fitting into the third category, is to measure presence according to
the amount of noise required to degrade the real and virtual stimulat
ion until the perceived environments are indiscriminable. The author a
lso opines on the stimulus magnitude, space, and time attributes of hu
man interactions with a tele- or virtual environment.