RECALL OF RANDOM AND DISTORTED CHESS POSITIONS - IMPLICATIONS FOR THETHEORY OF EXPERTISE

Authors
Citation
F. Gobet et Ha. Simon, RECALL OF RANDOM AND DISTORTED CHESS POSITIONS - IMPLICATIONS FOR THETHEORY OF EXPERTISE, Memory & cognition, 24(4), 1996, pp. 493-503
Citations number
24
Categorie Soggetti
Psychology, Experimental
Journal title
ISSN journal
0090502X
Volume
24
Issue
4
Year of publication
1996
Pages
493 - 503
Database
ISI
SICI code
0090-502X(1996)24:4<493:RORADC>2.0.ZU;2-R
Abstract
This paper explores the question, important to the theory of expert pe rformance, of the nature and number of chunks that chess experts hold in memory. It examines how memory contents determine players' abilitie s to reconstruct (1) positions from games, (2) positions distorted in various ways, and (3) random positions. Comparison of a computer simul ation with a human experiment supports the usual estimate that chess M asters store some 50,000 chunks in memory. The observed impairment of recall when positions are modified by mirror image reflection implies that each chunk represents aspecific pattern of pieces in a specific l ocation. A good account of the results of the experiments is given by the template theory proposed by Gobet and Simon (in press) as an exten sion of Chase and Simon's (1973b) initial chunking proposal, and in ag reement with other recent proposals for modification of the chunking t heory (Richman, Staszewski, & Simon, 1995) as applied to various recal l tasks.