We present a simple, robust, and practical method for object simplific
ation for applications where gradual elimination of high frequency det
ails is desired. This is accomplished by converting an object into mul
ti-resolution volume rasters using a controlled filtering and sampling
technique. A multiresolution triangle-mesh hierarchy can then be gene
rated by applying the Marching Cubes algorithm. We further propose an
adaptive surface generation algorithm to reduce the number of triangle
s generated by the standard Marching Cubes: Our method simplifies the
topology of objects in a controlled fashion. In addition, at each leve
l of detail, multilayered meshes can be used for an efficient antialia
sed rendering.