We compared an alternating task modules (ATM) protocol-which alternate
d sessions on Space Fortress, Phoenix (video-game-like tasks), and alg
ebra word problems-with a massed protocol, which blocked sessions on t
he tasks. The protocols were isochronal (equal in duration), each enta
iling one week of training and testing. ATM gave the men and women an
advantage in learning and retention Space Fortress and algebra word pr
oblems; it did not change their performance on Phoenix. Arousal, not c
onfidence or motivation, was implicated in the ATM advantage. The prac
tical implication of demonstrating and describing ATM benefits is that
real-world training often requires minimal durations. This pragmatic
constraint favors ATM over frequently investigated anisochronal schedu
les, in which spacing practice over long durations is more effective t
han massing practice in short durations. Evaluations of retention, aro
usal, motivation, and confidence began the process of testing theories
that might be expanded to explain and ATM benefits.