P. Eades et S. Whitesides, THE LOGIC ENGINE AND THE REALIZATION PROBLEM FOR NEAREST-NEIGHBOR GRAPHS, Theoretical computer science, 169(1), 1996, pp. 23-37
Citations number
15
Categorie Soggetti
Computer Sciences","Computer Science Theory & Methods
Roughly speaking, a ''nearest neighbor graph'' is formed from a set of
points in the plane by joining two points if one is the nearest neigh
bor of the other. There are several ways in which this intuitive conce
pt can be made precise. This paper investigates the complexity of dete
rmining whether, for a given graph G, there is a set of points P in th
e plane such that G is isomorphic to a nearest neighbor graph on P. We
show that this problem is NP-hard for several definitions of nearest
neighbor graph. Our proof technique uses an interesting simulation of
a mechanical device called a ''logic engine''.