We consider the problem of a principle who wishes to induce two agents
playing a one shot prisoner's dilemma to behave cooperatively. We ass
ume that the principal cannot observe the actions of the agents, and i
s not able to change the strategy sets or payoff functions in the unde
rlying game. The only power the principle has is to randomly delay the
arrival of payoffs, Specifically, agents choose their one shot strate
gies, and then the principle randomly determines whether these are ''c
heap talk'', or if payoffs should be distributed. If the round is chea
p talk, then each agent observes the strategy choice of the other and
play moves to a new round. This continues until payoffs are distribute
d. We establish conditions under which the probability of cheap talk c
an be chosen at the beginning of the induced game in such a way that f
ull cooperation is the only equilibrium outcome, The sufficiency condi
tion is met by a wide class of economic interpretations of the prisone
rs' dilemma, including those involving strategic complementarities amo
ng players.