Two studies were performed to investigate the sense of presence within
stereoscopic virtual environments as a function of the addition or ab
sence of auditory cues. The first study examined the presence or absen
ce of spatialized sound, while the second study compared the use of no
nspatialized sound to spatialized sound. Sixteen subjects were allowed
to navigate freely throughout several virtual environments and for ea
ch virtual environment, their level of presence, the virtual world rea
lism, and interactivity between the participant and virtual environmen
t were evaluated using survey questions. The results indicated that th
e addition of spatialized sound significantly increased the sense of p
resence but not the realism of the virtual environment. Despite this o
utcome, the addition of a spatialized sound source significantly incre
ased the realism with which the subjects interacted with the sound sou
rce, and significantly increased the sense that sounds emanated from s
pecific locations within the virtual environment. The results suggest
that, in the context of a navigation task, while presence in virtual e
nvironments can be improved by the addition of auditory cues, the perc
eived realism of a virtual environment may be influenced more by chang
es in the visual rather than auditory display media. implications of t
hese results for presence within auditory virtual environments are dis
cussed.