A. Kalagatla et al., MODELS FOR 2-PLAYER GAMES IN DESIGN - AN APPLICATION TO AUTOMOTIVE SUSPENSIONS, Mechanics of structures and machines, 24(4), 1996, pp. 453-473
When a design problem is viewed in the context of an overall system ti
me line, a multi-player game model naturally arises. These models cont
rast with single-player, multi-objective models commonly used in desig
n optimization. In this paper, simple two-player formulations are deve
loped for the design of automotive suspensions where several game prot
ocols are set up between a braking performance player and a suspension
designer. After the models are derived, Nash, Pareto, and Stackelberg
solutions are described and interpreted by exploiting the monotonicit
ies in the two models.