Multiresolution terrain models describe topographic surface at various
levels of resolution. Besides providing a data compression mechanism
for dense topographic data, such models enable us to analyze and visua
lize surfaces at a variable resolution. This paper provides a critical
survey of multiresolution terrain models. Formal definitions of hiera
rchical and pyramidal models are presented. Multiresolution models pro
posed in the literature (namely, surface quadtree, restricted quadtree
, quaternary triangulation, ternary triangulation, adaptive hierarchic
al triangulation, hierarchical Delaunay triangulation, and pyramid) ar
e described and within such frameworks. Construction algorithms for al
l such models are given, together with an analysis of their time and s
pace complexities.