This study investigated the effects of a gaming approach on knowledge
acquisition and retention in military trainees. Three groups of traine
es were presented with subject matter in paper-based prose form (text)
, paper-based question-and-answer form (test), or computer-based gamin
g form (game). These conditions were selected to investigate potential
benefits of computer-based gaming over traditional paper-and-pencil m
edia in terms of trainee performance and reaction. Results showed that
participants assigned to the game condition scored significantly high
er on a retention test compared to pretest performance. Furthermore, p
articipants assigned to the game condition scored significantly higher
on a retention test than did participants assigned to the text condit
ion. Participants assigned to the test and text conditions showed no b
enefit from training in performance at the retention test. In addition
, participants assigned to the game condition rated the training they
received as more enjoyable and more effective than did those assigned
to the other 2 conditions. Results are discussed in terms of the effec
tiveness of computer-based games for military training applications.