Dc. Edelson, LEARNING FROM CASES AND QUESTIONS - THE SOCRATIC CASE-BASED TEACHING ARCHITECTURE, The Journal of the learning sciences, 5(4), 1996, pp. 357-410
The case-based teaching architecture provides a framework for computer
-based learning environments that couple the benefits of active learni
ng with learning from cases. A case-based teaching system consists of
two interdependent components: a task environment that provides a lear
ner with an engaging task, and a storyteller that monitors the learner
's interactions with the task environment looking for opportunities to
present instructive cases that will help the student learn from his o
r her situation. In Socratic case-based teaching, the task environment
engages the learner in a dialogue by posing open-ended, thought-provo
king questions. The development of Creanimate, a system designed to te
ach elementary school age students about animal adaptation, provided a
n opportunity to explore important research issues for the implementat
ion of Socratic case-based teaching systems: dialogue management, inde
xing of cases in a computer memory, and reminding strategies for case
presentation. Testing of Creanimate revealed patterns of use that illu
strate the strengths and limitations of Creanimate as an implementatio
n of the Socratic case-based teaching architecture.