Recent growth in the shape-from-shading psychophysics literature has b
een paralleled by an increasing availability of computer graphics hard
ware and software, to the extent that most psychophysical studies in t
his area now employ computer lighting algorithms, The most widely used
of these algorithms in shape-from-shading psychophysics is the Phong
lighting model. This model, and other shading models of its genre, pro
duce readily interpretable images of three-dimensional scenes. However
, such algorithms are only approximations of how light interacts with
real objects in the natural environment, Nevertheless, the results fro
m psychophysical experiments using these techniques have been used to
infer the processes underlying the perception of shape-from-shading in
natural environments, It is important to establish whether this subst
itution is ever valid. We report a series of experiments investigating
whether two recently reported illusions seen in computer-generated, P
hong shaded images occur for solid objects under real illuminants, The
two illusions investigated are three-dimensional curvature contrast a
nd the illuminant-position effect on perceived curvature, We show that
both effects do occur for solid objects, and that the magnitude of th
ese effects are equivalent regardless of whether subjects are presente
d with ray traced or solid objects. Copyright (C) 1996 Elsevier Scienc
e Ltd.