Ty. Lee et al., IMAGE COMPOSITION SCHEMES FOR SORT-LAST POLYGON RENDERING ON 2D MESH MULTICOMPUTERS, IEEE transactions on visualization and computer graphics, 2(3), 1996, pp. 202-217
In a sort-last polygon rendering system, the efficiency of image compo
sition is very important for achieving fast rendering. In this paper,
the implementation of a sort-last rendering system on a general purpos
e multicomputer system is described. A two-phase sort-last-full image
composition scheme is described first, acid then many variants of it a
re presented for 2D mesh message-passing multicomputers, such as the I
ntel Delta and Paragon. All the proposed schemes are analyzed and expe
rimentally evaluated on Caltech's Inter Delta machine for our sort-las
t parallel polygon renderer. Experimental results show that sort-last-
sparse strategies are better suited than sort-last-full schemes for so
ftware implementation on a general purpose multicomputer system. Furth
er, interleaved composition regions perform better than coherent regio
ns. In a large multicomputer system, performance can be improved by ca
refully scheduling the tasks of rendering and communication. Using 512
processors to render our test scenes, the peak rendering rate achieve
d on a 262,144 triangle dataset is close to 4.6 million triangles per
second which is comparable to the speed of current state-of-the-art gr
aphics workstations.