In this paper, we report the results of a series of experiments on a v
ersion of the centipede game in which the total payoff to the two play
ers is constant. Standard backward induction arguments lead to a uniqu
e Nash equilibrium outcome prediction, which is the same as the predic
tion made by theories of ''fair'' or ''focal'' outcomes. We find that
subjects frequently fail to select the unique Nash outcome prediction.
While this behavior was also observed in McKelvey and Palfrey (1992)
in the ''growing pie'' version of the game they studied, the Nash outc
ome was not ''fair'', and there was the possibility of Pareto improvem
ent by deviating from Nash play. Their findings could therefore be exp
lained by small amounts of altruistic behavior. There are no Pareto im
provements available in the constant-sum games we examine. Hence, expl
anations based on altruism cannot account for these new data. We exami
ne and compare two classes of models to explain these data. The first
class consists of non-equilibrium modifications of the standard ''Alwa
ys Take'' model. The other class we investigate, the Quantal Response
Equilibrium model, describes an equilibrium in which subjects make mis
takes in implementing their best replies and assume other players do s
o as well. One specification of this model fits the experimental data
best, among the models we test, and is able to account for all the mai
n features we observe in the data.