INTERACTIVE DISPLAY OF LARGE NURBS MODELS

Citation
S. Kumar et al., INTERACTIVE DISPLAY OF LARGE NURBS MODELS, IEEE transactions on visualization and computer graphics, 2(4), 1996, pp. 323-336
Citations number
37
Categorie Soggetti
Computer Sciences","Computer Science Software Graphycs Programming","Engineering, Eletrical & Electronic
ISSN journal
10772626
Volume
2
Issue
4
Year of publication
1996
Pages
323 - 336
Database
ISI
SICI code
1077-2626(1996)2:4<323:IDOLNM>2.0.ZU;2-X
Abstract
We present algorithms for interactive rendering of large-scare NURBS m odels. The algorithms convert the NURBS surfaces to Bezier surfaces, t essellate each Bezier surface into triangles, and render them using th e triangle-rendering capabilities common to current graphics systems. This paper presents algorithms for computing tight bounds on surface p roperties in order to generate high quality tessellation of Bezier sur faces. We introduce enhanced Visibility determination techniques and p resent methods to make efficient use of coherence between successive f rames. In addition, we also discuss issues in parallelization of these techniques. The algorithm also avoids polygonization anomalies like c racks. Our algorithms work well in practice and, on high-end graphics systems, are able to display models described using thousands of Bezie r surfaces at interactive frame rates.