The visual system uses shadows to compute perceived depth of features
on an uneven surface, and in doing so makes the assumption of a single
light source in most circumstances. Three illusory depth effects are
described (depth reversal, accentuation, and flattening) that can be d
emonstrated with 3-D materials, and all of which are based on the sing
le-source assumption. Ambiguous lighting conditions may produce moment
-to-moment depth reversals and/or the subjective sensation of textural
'strangeness'. It is suggested that these are both subjective experie
nces which occur when the system cannot compute depth with certainty.