Lp. Rieber, ANIMATION AS FEEDBACK IN A COMPUTER-BASED SIMULATION - REPRESENTATIONMATTERS, Educational technology research and development, 44(1), 1996, pp. 5-22
The purpose of this study was to explore how users interact and learn
during a computer-based simulation given graphical and textual forms o
f feedback. In two experiments, university Students interacted with a
simple simulation that modeled the relationship between acceleration a
nd velocity: Subjects interacted with the computer simulation using a
discovery-based approach: no formal instruction on the science concept
s was presented. Subjects had control over the acceleration of a simpl
e screen object-a ball-in a game-like context. Three simulation condit
ions were studied, each differing on how feedback of the ball's speed,
direction, and position was represented: graphical feedback, textual
feedback, and graphical plus textual feedback. Results showed that sub
jects learned move tacit knowledge when provided with animated graphic
al feedback than with textual feedback, although gains in explicit und
erstanding of these science principles did not depend on the way the f
eedback was represented. Patterns of interactivity and frustration are
also discussed.