S-MODULAR GAMES, WITH QUEUING APPLICATIONS

Authors
Citation
Dd. Yao, S-MODULAR GAMES, WITH QUEUING APPLICATIONS, Queuing systems, 21(3-4), 1995, pp. 449-475
Citations number
23
Categorie Soggetti
Operatione Research & Management Science","Computer Science Interdisciplinary Applications
Journal title
ISSN journal
02570130
Volume
21
Issue
3-4
Year of publication
1995
Pages
449 - 475
Database
ISI
SICI code
0257-0130(1995)21:3-4<449:SGWQA>2.0.ZU;2-0
Abstract
The notion of S-modularity was developed by Glasserman and Yao [9] in the context of optimal control of queueing networks. S-modularity allo ws the objective function to be supermodular in some variables and sub modular in others. It models both compatible and conflicting incentive s, and hence conveniently accommodates a wide variety of applications. In this paper, we introduce S-modularity into the context of n-player noncooperative games. This generalizes the well-known supermodular ga mes of Topkis [22], where each player maximizes a supermodular payoff function (or equivalently, minimizes a submodular payoff function). We illustrate the theory through a variety of applications in queueing s ystems.