Sj. Meardon et A. Ortmann, SELF-COMMAND IN SMITH,ADAM THEORY-OF-MORAL-SENTIMENTS - A GAME-THEORETIC REINTERPRETATION, Rationality and society, 8(1), 1996, pp. 57-80
Building on an analysis of Adam Smith's enumeration of five classes of
passions, we show that self-command in his Theory of Moral Sentiments
(TMS) can be modeled as a game whose structure is identical to endoge
nous quality or reputation models. While acknowledging Smith's views o
n the evolutive nature of the general rules of morality (as well as th
e individual's understanding of them), we take the general rules as gi
ven. Within the game's framework we show how self-command can be attai
ned in equilibrium solely due to the 'internal reputation effect' aris
ing from one's self-interested behavior. Our game-theoretic reinterpre
tation of TMS sheds new light on the acquisition of self-command and f
asts Smith as a sophisticated early theorist: he had already dealt wit
h the issue of reputational enforcement, and wrestled with the same te
nsion that has led to the eductive and evolutive approaches to non-coo
perative game theory.