In two experiments, 13-year-olds and college students were asked to ma
ke ''risky'' decisions in a game format. Analyses focused on whether a
dolescents and adults (a) used similar strategies for evaluating their
options, (b) were equally optimistic, (c) held similar beliefs about
their ability to produce outcomes, (d) were equally likely to choose t
he best options, and (e) had equally accurate memories of their perfor
mance. Results showed that age differences emerged along each of these
dimensions, especially when the game was made more complex. (C) 1994
Academic Press, Inc.