F. Bruno et al., GAMES-II PROJECT - A GENERAL ARCHITECTURE FOR MEDICAL KNOWLEDGE-BASEDSYSTEMS, Computer methods and programs in biomedicine, 45(1-2), 1994, pp. 79-81
GAMES II aims at developing a comprehensive and commercially viable me
thodology to avoid problems ordinarily occurring in KBS development. G
AMES II methodology proposes to design a KBS starting from an epistemo
logical model of medical reasoning (the Select and Test Model). The de
sign is viewed as a process of adding symbol level information to the
epistemological model. The architectural framework provided by GAMES I
I integrates the use of different formalisms and techniques providing
a large set of tools. The user can select the most suitable one for re
presenting a piece of knowledge after a careful analysis of its episte
mological characteristics. Special attention is devoted to the tools d
ealing with knowledge acquisition (both manual and automatic). A panel
of practicing physicians are assessing the medical value of such a fr
amework and its related tools by using it in a practical application.