Computing Fresnel holograms usually requires the use of the analytic f
orm of a Fourier transformed quadratic surface, because the Fresnel ap
proximation leads to a convolution of the object plane and a quadratic
surface. This paper presents a fast and a precise method for computin
g near-field and Fresnel holograms with spherical wavelets. We demonst
rate the analytic form of the Fourier transformed spherical wavelets a
nd show that the Fresnel approximation is a particular case of this ne
w kernel. We present experimental verifications of the Fresnel hologra
ms computed with spherical wavelets and quadratic surfaces and demonst
rate a better performance of the presented approximation.