BUILDING SKELETON MODELS VIA 3-D MEDIAL SURFACE AXIS THINNING ALGORITHMS

Citation
Tc. Lee et al., BUILDING SKELETON MODELS VIA 3-D MEDIAL SURFACE AXIS THINNING ALGORITHMS, CVGIP. Graphical models and image processing, 56(6), 1994, pp. 462-478
Citations number
27
Categorie Soggetti
Computer Sciences, Special Topics","Computer Science Software Graphycs Programming
ISSN journal
10499652
Volume
56
Issue
6
Year of publication
1994
Pages
462 - 478
Database
ISI
SICI code
1049-9652(1994)56:6<462:BSMV3M>2.0.ZU;2-B
Abstract
In this paper, we present an efficient three-dimensional (3-D) paralle l thinning algorithm for extracting both the medial surfaces and the m edial axes of a 3-D object (given as a 3-D binary image). A new Euler table is derived to ensure the invariance of the Euler characteristic of the object, during thinning. An octree data structure of 3 x 3 x 3 lattice points is built to examine the local connectivity. The sets of ''simple'' points found by different researchers are compared with th e constructed set. Different definitions of ''surface'' points includi ng ours are given. By preserving the topological and the geometrical c onditions, our algorithm produces desirable skeletons and performs bet ter than others in terms of noise sensitivity and speed. Pre- and post processors can be used to remove additional noise spurs. Its use in de fect analysis of objects produced by casting and forging is discussed. (C) 1994 Academic Press, Inc.