Interaction objects (interactors) are abstract structures that provide
a link between rigorous approaches to software development and user-o
riented aspects of interaction. The focus of the paper is on the secon
d role of interactors; in particular, how a formal model of interactio
n can be used to classify and clarify various properties of interactiv
e behaviour that are important from a user-oriented viewpoint, The for
mal model used in this discussion abstracts away from distinctions bet
ween states, events, and renderings; when needed, these concepts are i
ntroduced as various projections on the basic model.